feat: Add planets fetch and tabs UI to IslandUniverse
- Fetch planets alongside islands with error handling - Add filter tabs (All/Islands/Planets) - Show planets count in header Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -2,11 +2,11 @@ import React, { useEffect, useRef, useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import { useTranslation } from 'react-i18next';
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import maplibregl from 'maplibre-gl';
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import maplibregl from 'maplibre-gl';
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import 'maplibre-gl/dist/maplibre-gl.css';
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import 'maplibre-gl/dist/maplibre-gl.css';
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import { fetchIslands } from '../../api/client';
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import { fetchIslands, fetchPlanets } from '../../api/client';
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import '../../styles/universe.css';
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import '../../styles/universe.css';
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/**
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/**
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* IslandUniverse: View all user islands floating in virtual space using MapLibre 3D
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* IslandUniverse: View all user islands and planets floating in virtual space using MapLibre 3D
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* Lightweight alternative to Three.js - uses existing MapLibre dependency
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* Lightweight alternative to Three.js - uses existing MapLibre dependency
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*/
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*/
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export default function IslandUniverse({ onClose, onIslandClick }) {
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export default function IslandUniverse({ onClose, onIslandClick }) {
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@ -15,14 +15,37 @@ export default function IslandUniverse({ onClose, onIslandClick }) {
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const mapRef = useRef(null);
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const mapRef = useRef(null);
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const markersRef = useRef([]);
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const markersRef = useRef([]);
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const [islands, setIslands] = useState([]);
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const [islands, setIslands] = useState([]);
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const [planets, setPlanets] = useState([]);
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const [activeTab, setActiveTab] = useState('all');
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const [hoveredIsland, setHoveredIsland] = useState(null);
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const [hoveredIsland, setHoveredIsland] = useState(null);
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// Fetch all islands
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// Fetch all islands and planets
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useEffect(() => {
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useEffect(() => {
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fetchIslands({ limit: 100 }).then(islandData => {
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let mounted = true;
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console.log('[IslandUniverse] Loaded', islandData.length, 'islands');
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setIslands(islandData);
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fetchIslands({ limit: 100 })
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.then(data => {
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if (mounted) {
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console.log('[IslandUniverse] Loaded', data?.length || 0, 'islands');
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setIslands(data || []);
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}
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})
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.catch(err => {
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console.warn('[IslandUniverse] Failed to fetch islands:', err);
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});
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});
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fetchPlanets({ limit: 50 })
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.then(data => {
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if (mounted) {
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console.log('[IslandUniverse] Loaded', data?.length || 0, 'planets');
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setPlanets(data || []);
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}
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})
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.catch(err => {
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console.warn('[IslandUniverse] Failed to fetch planets:', err);
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});
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return () => { mounted = false; };
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}, []);
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}, []);
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useEffect(() => {
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useEffect(() => {
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@ -211,7 +234,32 @@ export default function IslandUniverse({ onClose, onIslandClick }) {
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<div className="island-universe-header">
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<div className="island-universe-header">
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<h1>🌌 {t('universe.title')}</h1>
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<h1>🌌 {t('universe.title')}</h1>
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<p>{t('universe.islandsCount', { count: islands.length })}</p>
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<p>
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{t('universe.islandsCount', { count: islands.length })}
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{planets.length > 0 && ` • ${planets.length} ${t('universe.planets')}`}
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</p>
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</div>
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{/* Filter Tabs */}
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<div className="island-universe-tabs">
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<button
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className={`universe-tab ${activeTab === 'all' ? 'is-active' : ''}`}
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onClick={() => setActiveTab('all')}
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>
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{t('universe.all')}
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</button>
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<button
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className={`universe-tab ${activeTab === 'islands' ? 'is-active' : ''}`}
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onClick={() => setActiveTab('islands')}
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>
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🏝️ {t('universe.islandsTab')}
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</button>
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<button
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className={`universe-tab ${activeTab === 'planets' ? 'is-active' : ''}`}
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onClick={() => setActiveTab('planets')}
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>
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🪐 {t('universe.planetsTab')}
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</button>
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</div>
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</div>
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<div
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<div
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