update frontend

This commit is contained in:
Your Name 2025-12-10 23:12:14 -05:00
parent a255c97f44
commit 851ee4fe1c
3 changed files with 129 additions and 43 deletions

View File

@ -137,8 +137,7 @@ export default function MapView({ theme = "dark" }) {
const authorName = (username || "").trim() || "anon"; const authorName = (username || "").trim() || "anon";
// ----- CROSSHAIR OFFSET FIX ----- // Crosshair offset fix
// Point de départ : soit coords définies, soit centre de la map
let baseLng; let baseLng;
let baseLat; let baseLat;
@ -151,24 +150,15 @@ export default function MapView({ theme = "dark" }) {
baseLat = center.lat; baseLat = center.lat;
} }
// Offset vertical en pixels : const pixelOffsetY = -20;
// si le post apparaît trop bas, on remonte (pixelOffsetY négatif)
const pixelOffsetY = -20; // ajuste à -25/-30 si nécessaire
// lng/lat -> pixels
const screenPoint = map.project([baseLng, baseLat]); const screenPoint = map.project([baseLng, baseLat]);
// appliquer l'offset vertical
const correctedPoint = { const correctedPoint = {
x: screenPoint.x, x: screenPoint.x,
y: screenPoint.y + pixelOffsetY, y: screenPoint.y + pixelOffsetY,
}; };
// pixels -> lng/lat corrigé
const correctedLngLat = map.unproject([correctedPoint.x, correctedPoint.y]); const correctedLngLat = map.unproject([correctedPoint.x, correctedPoint.y]);
const lng = correctedLngLat.lng; const lng = correctedLngLat.lng;
const lat = correctedLngLat.lat; const lat = correctedLngLat.lat;
// ----- END FIX -----
if (!draftTitle.trim()) { if (!draftTitle.trim()) {
setSaveError("Title required."); setSaveError("Title required.");
@ -178,7 +168,6 @@ export default function MapView({ theme = "dark" }) {
try { try {
setIsSaving(true); setIsSaving(true);
// On récupère le post retourné par le backend
const newPost = await createPost( const newPost = await createPost(
{ {
title: draftTitle.trim(), title: draftTitle.trim(),
@ -191,8 +180,7 @@ export default function MapView({ theme = "dark" }) {
}, },
token token
); );
// On linjecte direct dans le moteur de posts,
// en plus du broadcast WebSocket
if (newPost && newPost.id) { if (newPost && newPost.id) {
handleIncomingPost(newPost); handleIncomingPost(newPost);
} }
@ -222,7 +210,7 @@ export default function MapView({ theme = "dark" }) {
<div ref={containerRef} className="map-container" /> <div ref={containerRef} className="map-container" />
{status && <div className="map-status">{status}</div>} {status && <div className="map-status">{status}</div>}
{/* TOP */} {/* TOP: Look / Place */}
<div className="map-overlay map-overlay-top"> <div className="map-overlay map-overlay-top">
<button className="chip-pill" onClick={handleSearchClick}> <button className="chip-pill" onClick={handleSearchClick}>
Look at Look at
@ -232,42 +220,51 @@ export default function MapView({ theme = "dark" }) {
</button> </button>
</div> </div>
{/* LEFT */} {/* LEFT: time filters NOW / TODAY / RECENT / PAST */}
<div className="map-overlay map-overlay-left"> <div className="map-overlay game-filter-column game-filter-column-left">
{[ {[
["NOW", "Now"], ["NOW", "Now"],
["TODAY", "Today"], ["TODAY", "Today"],
["RECENT", "Recently"], ["RECENT", "Recent"],
["PAST", "Past"], ["PAST", "Past"],
].map(([code, label]) => ( ].map(([code, label]) => (
<button <div className="game-filter-item" key={code}>
key={code} <button
className={ className={
timeFilter === code ? "chip-round chip-selected" : "chip-round" "game-filter-circle" +
} (timeFilter === code ? " game-filter-circle-active" : "")
onClick={() => setTimeFilter(code)} }
> onClick={() => setTimeFilter(code)}
{label} >
</button> <span>{label[0]}</span>
</button>
<span className="game-filter-label">{label}</span>
</div>
))} ))}
</div> </div>
{/* RIGHT */} {/* RIGHT: main categories ALL / NEWS / FRIENDS / EVENTS / MARKET */}
<div className="map-overlay map-overlay-right"> <div className="map-overlay game-filter-column game-filter-column-right">
{FILTER_MAIN_CATEGORIES.map((cat) => ( {FILTER_MAIN_CATEGORIES.map((cat) => {
<button const label = cat;
key={cat} return (
className={ <div className="game-filter-item" key={cat}>
mainFilter === cat ? "chip-pill chip-selected" : "chip-pill" <button
} className={
onClick={() => setMainFilter(cat)} "game-filter-circle" +
> (mainFilter === cat ? " game-filter-circle-active" : "")
{cat} }
</button> onClick={() => setMainFilter(cat)}
))} >
<span>{label[0]}</span>
</button>
<span className="game-filter-label">{label}</span>
</div>
);
})}
</div> </div>
{/* BOTTOM SUBCATEGORIES */} {/* BOTTOM: subcategories */}
<div className="map-overlay map-overlay-bottom"> <div className="map-overlay map-overlay-bottom">
{bottomCategories.map((c) => ( {bottomCategories.map((c) => (
<button <button
@ -293,7 +290,7 @@ export default function MapView({ theme = "dark" }) {
</button> </button>
</div> </div>
{/* CROSSHAIR au centre pendant la création */} {/* CROSSHAIR */}
{isCreating && ( {isCreating && (
<div className="map-overlay map-crosshair"> <div className="map-overlay map-crosshair">
<div className="crosshair-aim" /> <div className="crosshair-aim" />

View File

@ -13,6 +13,7 @@ import "./styles/posts.css";
import "./styles/theme.css"; import "./styles/theme.css";
// dans main.jsx, avec les autres styles // dans main.jsx, avec les autres styles
import "./styles/auth-modal.css"; import "./styles/auth-modal.css";
import "./styles/game-filters.css";
import { AuthProvider } from "./auth/AuthContext.jsx"; import { AuthProvider } from "./auth/AuthContext.jsx";
ReactDOM.createRoot(document.getElementById("root")).render( ReactDOM.createRoot(document.getElementById("root")).render(

View File

@ -0,0 +1,88 @@
/* ===== SOCIOWIRE GAME STYLE FILTER BUTTONS ===== */
/* Columns on left/right of the map */
.game-filter-column {
position: absolute;
top: 50%;
transform: translateY(-50%);
display: flex;
flex-direction: column;
gap: 0.55rem;
z-index: 25;
pointer-events: none; /* overlay container */
}
.game-filter-column * {
pointer-events: auto; /* real buttons clickable */
}
.game-filter-column-left {
left: 0.45rem;
}
.game-filter-column-right {
right: 0.45rem;
}
/* One line: circle + vertical label */
.game-filter-item {
display: flex;
align-items: center;
gap: 0.15rem;
}
/* Round “avatar style” button */
.game-filter-circle {
width: 52px;
height: 52px;
border-radius: 50%;
background: radial-gradient(circle at 30% 30%, #3f9dfd, #1d4ed8, #020617);
border: 3px solid rgba(255, 255, 255, 0.35);
box-shadow:
0 4px 14px rgba(0, 0, 0, 0.7),
0 0 10px rgba(59, 130, 246, 0.9);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition:
transform 0.15s ease,
box-shadow 0.2s ease,
background 0.2s ease,
border-color 0.2s ease;
}
.game-filter-circle span {
font-size: 0.8rem;
font-weight: 700;
color: #e5f2ff;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
/* Selected state */
.game-filter-circle-active {
background: radial-gradient(circle at 30% 30%, #4ade80, #16a34a, #052e16);
border-color: #22c55e;
box-shadow:
0 0 16px rgba(34, 197, 94, 0.9),
0 6px 18px rgba(0, 0, 0, 0.85);
}
/* Vertical label like AVATAR / QUEST */
.game-filter-label {
font-size: 0.55rem;
letter-spacing: 1px;
text-transform: uppercase;
color: #f9fafb;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.85);
writing-mode: vertical-rl;
text-orientation: mixed;
}
/* Tiny tweak for small screens */
@media (max-width: 480px) {
.game-filter-circle {
width: 46px;
height: 46px;
}
}