update frontend
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@ -137,8 +137,7 @@ export default function MapView({ theme = "dark" }) {
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const authorName = (username || "").trim() || "anon";
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// ----- CROSSHAIR OFFSET FIX -----
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// Point de départ : soit coords définies, soit centre de la map
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// Crosshair offset fix
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let baseLng;
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let baseLat;
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@ -151,24 +150,15 @@ export default function MapView({ theme = "dark" }) {
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baseLat = center.lat;
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}
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// Offset vertical en pixels :
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// si le post apparaît trop bas, on remonte (pixelOffsetY négatif)
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const pixelOffsetY = -20; // ajuste à -25/-30 si nécessaire
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// lng/lat -> pixels
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const pixelOffsetY = -20;
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const screenPoint = map.project([baseLng, baseLat]);
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// appliquer l'offset vertical
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const correctedPoint = {
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x: screenPoint.x,
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y: screenPoint.y + pixelOffsetY,
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};
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// pixels -> lng/lat corrigé
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const correctedLngLat = map.unproject([correctedPoint.x, correctedPoint.y]);
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const lng = correctedLngLat.lng;
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const lat = correctedLngLat.lat;
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// ----- END FIX -----
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if (!draftTitle.trim()) {
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setSaveError("Title required.");
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@ -178,7 +168,6 @@ export default function MapView({ theme = "dark" }) {
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try {
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setIsSaving(true);
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// On récupère le post retourné par le backend
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const newPost = await createPost(
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{
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title: draftTitle.trim(),
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@ -191,8 +180,7 @@ export default function MapView({ theme = "dark" }) {
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},
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token
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);
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// On l’injecte direct dans le moteur de posts,
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// en plus du broadcast WebSocket
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if (newPost && newPost.id) {
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handleIncomingPost(newPost);
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}
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@ -222,7 +210,7 @@ export default function MapView({ theme = "dark" }) {
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<div ref={containerRef} className="map-container" />
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{status && <div className="map-status">{status}</div>}
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{/* TOP */}
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{/* TOP: Look / Place */}
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<div className="map-overlay map-overlay-top">
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<button className="chip-pill" onClick={handleSearchClick}>
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Look at…
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@ -232,42 +220,51 @@ export default function MapView({ theme = "dark" }) {
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</button>
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</div>
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{/* LEFT */}
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<div className="map-overlay map-overlay-left">
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{/* LEFT: time filters – NOW / TODAY / RECENT / PAST */}
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<div className="map-overlay game-filter-column game-filter-column-left">
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{[
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["NOW", "Now"],
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["TODAY", "Today"],
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["RECENT", "Recently"],
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["RECENT", "Recent"],
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["PAST", "Past"],
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].map(([code, label]) => (
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<div className="game-filter-item" key={code}>
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<button
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key={code}
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className={
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timeFilter === code ? "chip-round chip-selected" : "chip-round"
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"game-filter-circle" +
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(timeFilter === code ? " game-filter-circle-active" : "")
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}
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onClick={() => setTimeFilter(code)}
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>
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{label}
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<span>{label[0]}</span>
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</button>
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<span className="game-filter-label">{label}</span>
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</div>
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))}
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</div>
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{/* RIGHT */}
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<div className="map-overlay map-overlay-right">
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{FILTER_MAIN_CATEGORIES.map((cat) => (
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{/* RIGHT: main categories – ALL / NEWS / FRIENDS / EVENTS / MARKET */}
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<div className="map-overlay game-filter-column game-filter-column-right">
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{FILTER_MAIN_CATEGORIES.map((cat) => {
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const label = cat;
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return (
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<div className="game-filter-item" key={cat}>
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<button
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key={cat}
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className={
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mainFilter === cat ? "chip-pill chip-selected" : "chip-pill"
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"game-filter-circle" +
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(mainFilter === cat ? " game-filter-circle-active" : "")
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}
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onClick={() => setMainFilter(cat)}
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>
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{cat}
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<span>{label[0]}</span>
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</button>
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))}
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<span className="game-filter-label">{label}</span>
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</div>
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);
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})}
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</div>
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{/* BOTTOM SUBCATEGORIES */}
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{/* BOTTOM: subcategories */}
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<div className="map-overlay map-overlay-bottom">
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{bottomCategories.map((c) => (
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<button
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@ -293,7 +290,7 @@ export default function MapView({ theme = "dark" }) {
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</button>
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</div>
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{/* CROSSHAIR au centre pendant la création */}
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{/* CROSSHAIR */}
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{isCreating && (
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<div className="map-overlay map-crosshair">
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<div className="crosshair-aim" />
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@ -13,6 +13,7 @@ import "./styles/posts.css";
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import "./styles/theme.css";
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// dans main.jsx, avec les autres styles
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import "./styles/auth-modal.css";
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import "./styles/game-filters.css";
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import { AuthProvider } from "./auth/AuthContext.jsx";
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ReactDOM.createRoot(document.getElementById("root")).render(
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@ -0,0 +1,88 @@
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/* ===== SOCIOWIRE – GAME STYLE FILTER BUTTONS ===== */
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/* Columns on left/right of the map */
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.game-filter-column {
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position: absolute;
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top: 50%;
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transform: translateY(-50%);
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display: flex;
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flex-direction: column;
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gap: 0.55rem;
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z-index: 25;
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pointer-events: none; /* overlay container */
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}
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.game-filter-column * {
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pointer-events: auto; /* real buttons clickable */
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}
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.game-filter-column-left {
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left: 0.45rem;
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}
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.game-filter-column-right {
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right: 0.45rem;
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}
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/* One line: circle + vertical label */
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.game-filter-item {
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display: flex;
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align-items: center;
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gap: 0.15rem;
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}
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/* Round “avatar style” button */
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.game-filter-circle {
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width: 52px;
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height: 52px;
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border-radius: 50%;
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background: radial-gradient(circle at 30% 30%, #3f9dfd, #1d4ed8, #020617);
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border: 3px solid rgba(255, 255, 255, 0.35);
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box-shadow:
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0 4px 14px rgba(0, 0, 0, 0.7),
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0 0 10px rgba(59, 130, 246, 0.9);
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition:
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transform 0.15s ease,
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box-shadow 0.2s ease,
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background 0.2s ease,
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border-color 0.2s ease;
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}
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.game-filter-circle span {
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font-size: 0.8rem;
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font-weight: 700;
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color: #e5f2ff;
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text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
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}
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/* Selected state */
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.game-filter-circle-active {
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background: radial-gradient(circle at 30% 30%, #4ade80, #16a34a, #052e16);
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border-color: #22c55e;
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box-shadow:
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0 0 16px rgba(34, 197, 94, 0.9),
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0 6px 18px rgba(0, 0, 0, 0.85);
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}
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/* Vertical label like AVATAR / QUEST */
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.game-filter-label {
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font-size: 0.55rem;
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letter-spacing: 1px;
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text-transform: uppercase;
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color: #f9fafb;
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text-shadow: 0 1px 2px rgba(0, 0, 0, 0.85);
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writing-mode: vertical-rl;
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text-orientation: mixed;
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}
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/* Tiny tweak for small screens */
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@media (max-width: 480px) {
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.game-filter-circle {
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width: 46px;
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height: 46px;
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}
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}
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