sw-fe/src/components/World/IslandsWorld.jsx

441 lines
13 KiB
JavaScript

import React, { useEffect, useRef, useState, useCallback } from 'react';
import { useTranslation } from 'react-i18next';
import maplibregl from 'maplibre-gl';
import 'maplibre-gl/dist/maplibre-gl.css';
import { fetchIslands } from '../../api/client';
import { useAuth } from '../../auth/AuthContext';
import './IslandsWorld.css';
/**
* IslandsWorld: Full-screen metaverse for personal islands
* Each user has their own floating island in this virtual ocean
*/
export default function IslandsWorld({ theme, onIslandClick, onOpenMap, onOpenPlanets }) {
const { t } = useTranslation();
const { authenticated, username } = useAuth();
const containerRef = useRef(null);
const mapRef = useRef(null);
const markersRef = useRef([]);
const animationRef = useRef(null);
const [islands, setIslands] = useState([]);
const [loading, setLoading] = useState(true);
const [searchQuery, setSearchQuery] = useState('');
const [hoveredIsland, setHoveredIsland] = useState(null);
// Fetch islands
useEffect(() => {
let mounted = true;
setLoading(true);
fetchIslands({ limit: 200 })
.then(data => {
if (mounted) {
setIslands(data || []);
setLoading(false);
}
})
.catch(err => {
console.warn('[IslandsWorld] Failed to fetch islands:', err);
if (mounted) setLoading(false);
});
return () => { mounted = false; };
}, []);
// Filter islands by search
const filteredIslands = searchQuery
? islands.filter(i =>
(i.username || '').toLowerCase().includes(searchQuery.toLowerCase()) ||
(i.display_name || '').toLowerCase().includes(searchQuery.toLowerCase())
)
: islands;
// Initialize MapLibre
useEffect(() => {
if (!containerRef.current || loading) return;
const centerLng = 0;
const centerLat = 0;
const map = new maplibregl.Map({
container: containerRef.current,
style: {
version: 8,
sources: {},
layers: [
{
id: 'background',
type: 'background',
paint: {
'background-color': '#0a1628' // Deep ocean
}
}
]
},
center: [centerLng, centerLat],
zoom: 1,
pitch: 50,
bearing: 0,
antialias: true,
attributionControl: false
});
mapRef.current = map;
map.on('load', () => {
// Add ocean gradient layer
const oceanGradientData = createOceanGradient(centerLng, centerLat);
map.addSource('ocean-gradient', {
type: 'geojson',
data: oceanGradientData
});
map.addLayer({
id: 'ocean-glow',
type: 'fill',
source: 'ocean-gradient',
paint: {
'fill-color': [
'interpolate',
['linear'],
['get', 'intensity'],
0, '#0a1628',
0.5, '#0d2847',
1, '#1e3a5f'
],
'fill-opacity': 0.8
}
});
// Add starfield
const starsData = createStarfield(500);
map.addSource('stars', { type: 'geojson', data: starsData });
map.addLayer({
id: 'stars',
type: 'circle',
source: 'stars',
paint: {
'circle-radius': ['interpolate', ['linear'], ['zoom'], 0, 1, 5, 3],
'circle-color': ['get', 'color'],
'circle-opacity': ['get', 'opacity'],
'circle-blur': 0.3
}
});
// Create island markers
const markers = [];
const gridSize = Math.ceil(Math.sqrt(filteredIslands.length || 1));
const spacing = 20;
filteredIslands.forEach((island, idx) => {
const gridX = idx % gridSize;
const gridY = Math.floor(idx / gridSize);
const baseX = (gridX - gridSize / 2) * spacing;
const baseY = (gridY - gridSize / 2) * spacing;
const jitterX = (Math.random() - 0.5) * spacing * 0.4;
const jitterY = (Math.random() - 0.5) * spacing * 0.4;
const lng = centerLng + baseX + jitterX;
const lat = centerLat + baseY + jitterY;
const el = createIslandMarker(island, idx, t, username);
el.addEventListener('mouseenter', () => setHoveredIsland(island));
el.addEventListener('mouseleave', () => setHoveredIsland(null));
el.addEventListener('click', (e) => {
e.stopPropagation();
const action = e.target.closest('[data-action]')?.dataset?.action;
if (action === 'profile') {
// Navigate to user profile
window.location.href = `/profile/${island.username}`;
return;
}
if (action === 'edit') {
// Navigate to island edit
window.location.href = `/island/${island.username}/edit`;
return;
}
// Default: open island viewer
onIslandClick?.(island);
});
const marker = new maplibregl.Marker({
element: el,
anchor: 'center'
})
.setLngLat([lng, lat])
.addTo(map);
markers.push({ marker, island, el });
});
markersRef.current = markers;
// Gentle rotation
let bearing = 0;
function animate() {
bearing += 0.05;
if (bearing >= 360) bearing = 0;
map.rotateTo(bearing, { duration: 100 });
animationRef.current = requestAnimationFrame(animate);
}
animate();
});
return () => {
if (animationRef.current) cancelAnimationFrame(animationRef.current);
markersRef.current.forEach(({ marker }) => marker.remove());
markersRef.current = [];
map.remove();
};
}, [filteredIslands, loading, onIslandClick, t]);
return (
<div className="islands-world">
{/* Search bar with icon and world nav */}
<div className="islands-world-search">
<i className="fa-solid fa-umbrella-beach search-icon" />
<i className="fa-solid fa-search" />
<input
type="text"
placeholder={t('worlds.searchIslands')}
value={searchQuery}
onChange={(e) => setSearchQuery(e.target.value)}
/>
{searchQuery && (
<button onClick={() => setSearchQuery('')} className="search-clear">
<i className="fa-solid fa-xmark" />
</button>
)}
<span className="search-count">{islands.length}</span>
<div className="world-nav-inline">
<button className="world-nav-btn-sm" onClick={onOpenMap} title={t('worlds.map')}>
<i className="fa-solid fa-earth-americas" />
</button>
<button className="world-nav-btn-sm" onClick={onOpenPlanets} title={t('worlds.planets')}>
<i className="fa-solid fa-globe" />
</button>
</div>
</div>
{/* Main canvas */}
<div ref={containerRef} className="islands-world-canvas" />
{/* Hovered island tooltip */}
{hoveredIsland && (
<div className="islands-world-tooltip">
<div className="tooltip-avatar">
{hoveredIsland.avatar_url ? (
<img src={hoveredIsland.avatar_url} alt={hoveredIsland.username} />
) : (
<span>{(hoveredIsland.username || 'U')[0].toUpperCase()}</span>
)}
</div>
<div className="tooltip-info">
<div className="tooltip-username">@{hoveredIsland.username}</div>
<div className="tooltip-bio">{hoveredIsland.display_name || hoveredIsland.bio || t('worlds.clickToVisit')}</div>
<div className="tooltip-stats">
{hoveredIsland.content_count || 0} {t('worlds.posts')} {hoveredIsland.terrain_type || 'tropical'}
</div>
</div>
</div>
)}
{/* Create Island CTA (for authenticated users without island) */}
{authenticated && (
<button className="islands-world-create" onClick={() => {/* TODO: Create island flow */}}>
<i className="fa-solid fa-plus" />
<span>{t('worlds.createIsland')}</span>
</button>
)}
{/* Loading overlay */}
{loading && (
<div className="islands-world-loading">
<div className="loading-spinner" />
<p>{t('worlds.loadingIslands')}</p>
</div>
)}
</div>
);
}
/**
* Create a stylized island marker element
*/
function createIslandMarker(island, idx, t, currentUsername) {
const el = document.createElement('div');
el.className = 'island-marker';
const terrainColors = {
'tropical': '#2ecc71',
'desert': '#f39c12',
'arctic': '#3498db',
'volcanic': '#e74c3c',
'meadow': '#27ae60',
};
const color = terrainColors[island.terrain_type] || terrainColors['tropical'];
const seed = island.seed || idx;
// Generate unique island shape
const islandSVG = generateIslandSVG(seed, color);
const postCount = island.content_count || 0;
const isOwner = currentUsername && island.username &&
currentUsername.toLowerCase() === island.username.toLowerCase();
el.innerHTML = `
<div class="island-marker-inner" style="animation-delay: ${(idx % 12) * 0.25}s;">
${islandSVG}
<div class="island-marker-label">
<span class="island-marker-name" style="color: ${color}">@${island.username}</span>
<span class="island-marker-meta">${postCount} posts</span>
</div>
<div class="island-marker-actions">
<button class="island-action-btn island-profile-btn" data-action="profile" title="View Profile">
<i class="fa-solid fa-user"></i>
</button>
${isOwner ? `
<button class="island-action-btn island-edit-btn" data-action="edit" title="Edit Island">
<i class="fa-solid fa-pen"></i>
</button>
` : ''}
</div>
</div>
`;
return el;
}
/**
* Generate island SVG with organic shape
*/
function generateIslandSVG(seed, color) {
const rng = seededRandom(seed);
const size = 140;
const cx = size / 2;
const cy = size / 2;
const numPoints = 10;
// Generate organic shape
const points = [];
for (let i = 0; i < numPoints; i++) {
const angle = (i / numPoints) * Math.PI * 2;
const radiusVar = 0.55 + rng() * 0.45;
const r = (size / 2.5) * radiusVar;
points.push({
x: cx + Math.cos(angle) * r,
y: cy + Math.sin(angle) * r
});
}
// Create smooth path
let path = `M ${points[0].x} ${points[0].y}`;
for (let i = 0; i < numPoints; i++) {
const curr = points[i];
const next = points[(i + 1) % numPoints];
const cpx = (curr.x + next.x) / 2 + (rng() - 0.5) * 10;
const cpy = (curr.y + next.y) / 2 + (rng() - 0.5) * 10;
path += ` Q ${cpx} ${cpy} ${next.x} ${next.y}`;
}
path += ' Z';
// Add decorations
const numTrees = 3 + Math.floor(rng() * 4);
let trees = '';
for (let i = 0; i < numTrees; i++) {
const angle = rng() * Math.PI * 2;
const dist = 10 + rng() * 20;
const tx = cx + Math.cos(angle) * dist;
const ty = cy + Math.sin(angle) * dist;
const treeSize = 6 + rng() * 6;
trees += `
<g transform="translate(${tx}, ${ty})">
<rect x="-1" y="${-treeSize}" width="2" height="${treeSize}" fill="#5D4037" rx="0.5"/>
<ellipse cx="0" cy="${-treeSize}" rx="${treeSize * 0.8}" ry="${treeSize * 0.5}" fill="#228B22" opacity="0.9"/>
</g>
`;
}
return `
<svg width="${size}" height="${size}" viewBox="0 0 ${size} ${size}" class="island-svg">
<defs>
<radialGradient id="ig-${seed}" cx="30%" cy="30%">
<stop offset="0%" stop-color="${color}" stop-opacity="1" />
<stop offset="70%" stop-color="${color}" stop-opacity="0.85" />
<stop offset="100%" stop-color="${color}" stop-opacity="0.6" />
</radialGradient>
<filter id="glow-${seed}">
<feGaussianBlur stdDeviation="4" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Beach ring -->
<path d="${path}" fill="#F5DEB3" transform="scale(1.08) translate(-5.6, -5.6)" opacity="0.6"/>
<!-- Main island -->
<path d="${path}" fill="url(#ig-${seed})" filter="url(#glow-${seed})"/>
<!-- Trees -->
${trees}
</svg>
`;
}
/**
* Create starfield GeoJSON
*/
function createStarfield(count) {
const features = [];
for (let i = 0; i < count; i++) {
const lng = (Math.random() - 0.5) * 400;
const lat = (Math.random() - 0.5) * 400;
const brightness = Math.random();
features.push({
type: 'Feature',
geometry: { type: 'Point', coordinates: [lng, lat] },
properties: {
color: brightness > 0.8 ? '#ffeedd' : brightness > 0.5 ? '#aaccff' : '#ffffff',
opacity: 0.3 + brightness * 0.5
}
});
}
return { type: 'FeatureCollection', features };
}
/**
* Create ocean gradient GeoJSON
*/
function createOceanGradient(centerLng, centerLat) {
const features = [];
const rings = 10;
for (let i = 0; i < rings; i++) {
const radius = (i + 1) * 30;
const coords = [];
for (let j = 0; j <= 64; j++) {
const angle = (j / 64) * Math.PI * 2;
coords.push([
centerLng + Math.cos(angle) * radius,
centerLat + Math.sin(angle) * radius
]);
}
features.push({
type: 'Feature',
geometry: { type: 'Polygon', coordinates: [coords] },
properties: { intensity: 1 - (i / rings) }
});
}
return { type: 'FeatureCollection', features };
}
/**
* Seeded random number generator
*/
function seededRandom(seed) {
let s = seed;
return function() {
s = (s * 9301 + 49297) % 233280;
return s / 233280;
};
}